Growth & Strategy

Why I Ditched Figma for Code: My Interactive Prototyping Reality Check


Personas

SaaS & Startup

Time to ROI

Medium-term (3-6 months)

Last month, I watched a potential client spend three weeks perfecting their Figma prototype while their competitor launched a working MVP and started collecting real user feedback. This scene perfectly captures what's broken about how most teams approach interactive prototyping today.

The harsh reality? Most "interactive" prototyping tools create beautiful illusions that have zero correlation with how your actual product will perform. While you're debating button animations in Figma, your competition is learning from real users interacting with real features.

After helping dozens of SaaS startups and working on projects ranging from AI MVP development to no-code platform migrations, I've learned that the best "prototype" is often just a well-built first version.

Here's what you'll discover in this playbook:

  • Why traditional prototyping tools create a false sense of progress

  • The exact framework I use to choose between prototyping and building

  • Real examples from client projects where skipping prototypes accelerated success

  • When prototyping actually makes sense (and when it's just procrastination)

  • My tested approach to creating lovable user experiences without traditional wireframes

Reality Check

What the startup world preaches about prototyping

Walk into any startup accelerator, design course, or product management workshop, and you'll hear the same gospel: "Always prototype before you build." The industry has created an entire ecosystem around this belief, complete with sophisticated tools and methodologies.

The Standard Prototyping Playbook includes:

  1. Start with low-fidelity wireframes to map user flows

  2. Progress to high-fidelity mockups with pixel-perfect designs

  3. Add interactions using tools like Figma, Principle, or Framer

  4. Test with users before writing a single line of code

  5. Iterate on the prototype until it's "perfect"

This approach exists because it feels logical and risk-averse. Prototyping promises to catch problems early, align stakeholders, and reduce development waste. Design schools teach it, consultants sell it, and tools companies profit from it.

The problem? This methodology was designed for large corporations with massive budgets and lengthy development cycles - not for startups racing against time and cash runway. When you're building a SaaS product, every week spent in prototype purgatory is a week your competitor might be collecting real user data.

The conventional wisdom falls apart when you consider that users interact with prototypes completely differently than they interact with real products. A clickable mockup can't replicate the anxiety of entering real credit card information or the frustration of actual loading times.

Who am I

Consider me as your business complice.

7 years of freelance experience working with SaaS and Ecommerce brands.

I learned this lesson the hard way while working with a B2B SaaS client who wanted to build a project management tool. They came to me after spending four months and $15,000 on an elaborate prototyping process with a prestigious design agency.

The prototype was gorgeous - smooth animations, pixel-perfect interface, seamless user flows. Every stakeholder meeting ended with nods of approval. "This is exactly what we envisioned," the founder told me.

But when we started building the actual product, reality hit hard. The beautiful drag-and-drop kanban board that felt smooth in the prototype became laggy with real data. The "simple" integration features that looked elegant in static mockups required complex API work that would take months to implement properly.

The real kicker? After three weeks of user testing with the live beta, we discovered that users didn't want the core feature we'd spent months prototyping. They needed something much simpler - just a way to track time and send automated invoices to clients.

This experience taught me that prototypes often answer the wrong questions. They validate whether users can click through a predetermined flow, not whether they actually need that flow to exist. Meanwhile, a competitor who'd skipped prototyping and launched with basic time-tracking functionality was already processing thousands in monthly subscriptions.

That's when I started questioning everything about traditional prototyping. Why simulate user behavior when you can observe real user behavior? Why guess about technical feasibility when you can just build and test incrementally?

My experiments

Here's my playbook

What I ended up doing and the results.

Based on this revelation and subsequent client projects, I developed what I call the "Build-First Framework" - a systematic approach to deciding when prototyping adds value versus when it's just expensive procrastination.

The Framework has three decision gates:

Gate 1: The Technical Uncertainty Test
If you're building something technically straightforward (like a CRUD app, basic SaaS dashboard, or simple e-commerce site), skip prototyping and build directly. Modern no-code and low-code tools like Bubble or AI-powered builders let you build faster than you can prototype.

Gate 2: The User Knowledge Assessment
If you already understand your users deeply (from previous products, extensive research, or domain expertise), detailed prototyping often reinforces assumptions rather than challenging them. Build a minimal version and let real usage patterns guide iteration.

Gate 3: The Speed-to-Learning Ratio
Calculate how long prototyping will take versus building a basic version. If building takes less than 2x the prototyping time, always choose building. Real user data beats simulated interactions every time.

My Alternative Process:

  1. Sketch Core Flows (2 hours max): Use pen and paper to map the essential user journey - not every edge case

  2. Build the Simplest Version: Focus on one core workflow that delivers immediate value

  3. Deploy and Measure: Get real users interacting with real functionality within weeks, not months

  4. Iterate Based on Behavior: Use actual usage data to prioritize what to build next

I applied this framework to a fintech startup that wanted to prototype a complex expense management system. Instead of spending months in Figma, we built a basic version using Airtable as the backend and a simple React frontend in three weeks. Users immediately started uploading receipts and we learned they needed automatic categorization - something that never came up in our initial concept discussions.

The key insight: prototypes optimize for stakeholder alignment, but building optimizes for user discovery. In early-stage products, user discovery is infinitely more valuable.

Technical Reality

Building reveals constraints that prototypes hide - database limitations, API restrictions, performance issues

User Truth

Real user behavior differs dramatically from prototype testing - they're more impatient, distracted, and goal-oriented

Speed Advantage

While competitors prototype, you're collecting real user data and iterating based on actual usage patterns

Resource Focus

Budget spent on building creates lasting value; budget spent on elaborate prototyping creates beautiful artifacts that become outdated

The results speak for themselves across multiple client projects. The fintech startup I mentioned reached $50K MRR within six months by focusing on building and iterating rather than perfecting prototypes. They launched with basic functionality and added features based on actual user requests.

A SaaS client in the project management space followed the same approach. Instead of prototyping their "vision" for the perfect tool, they built a simple task tracker and discovered their users actually needed advanced reporting features - something that never emerged in prototype testing scenarios.

Quantified Impact: Clients who adopted the Build-First Framework typically reached their first paid customers 3-4 weeks faster than those who went through traditional prototyping phases. More importantly, their initial feature sets aligned much better with actual user needs because they were informed by real behavior, not simulated interactions.

The approach also revealed technical constraints early, preventing the common scenario where beautiful prototypes can't be feasibly implemented within budget and timeline constraints.

Learnings

What I've learned and the mistakes I've made.

Sharing so you don't make them.

This experience fundamentally changed how I approach product development. Here are the key lessons that emerged:

  1. Prototypes answer design questions, building answers product questions. If you're still figuring out what to build, skip the prototype and build something minimal.

  2. Technical feasibility can't be prototyped. Complex integrations, performance requirements, and scalability issues only surface during actual development.

  3. User testing on prototypes creates false confidence. Users behave differently when there are no real stakes involved.

  4. Time is your most valuable resource. Every week spent perfecting prototypes is a week you could be learning from real users.

  5. Modern tools have eliminated most prototyping advantages. No-code platforms and rapid development frameworks make building almost as fast as prototyping.

  6. Prototyping makes sense for complex, novel interactions. If you're pioneering new interface patterns or complex animations, prototype those specific elements.

  7. Stakeholder alignment is overrated. Better to align around real user feedback than around prototype clicks.

The biggest insight: Successful products aren't built by perfecting the plan - they're built by executing rapidly and adapting to reality.

How you can adapt this to your Business

My playbook, condensed for your use case.

For your SaaS / Startup

For SaaS startups, implement this approach by:

  • Building core functionality first using no-code tools for speed

  • Focusing on one user workflow that delivers immediate value

  • Using real signup and onboarding flows to test user behavior

  • Measuring actual feature usage rather than prototype interactions

For your Ecommerce store

For ecommerce stores, apply this by:

  • Testing checkout flows with real payment processing

  • Using actual product catalogs to understand browsing patterns

  • Implementing basic personalization based on real purchase data

  • Optimizing based on actual conversion metrics, not prototype assumptions

Get more playbooks like this one in my weekly newsletter