Growth & Strategy

Why I Rejected a $50K "Lovable Product Design" Project (And What I Built Instead)


Personas

SaaS & Startup

Time to ROI

Short-term (< 3 months)

Last year, a potential client approached me with an exciting opportunity: build a two-sided marketplace platform with a substantial budget and all the trendy "lovable" design patterns everyone talks about. Beautiful micro-interactions, delightful animations, perfect user journeys—the works.

I said no.

Not because I couldn't build it. Not because the budget wasn't attractive. I turned it down because I've learned something the hard way: a lovable product without users is just expensive digital art.

After working with dozens of SaaS startups and seeing the same pattern repeat—gorgeous interfaces with zero traction—I've developed a contrarian view that challenges everything the design industry preaches about "lovable" products.

Here's what you'll learn from my experience:

  • Why most "lovable" design projects fail before launch

  • The real difference between lovable design and lovable business outcomes

  • My framework for building products that users actually want to use

  • When to invest in design polish (and when to run away from it)

  • The validation method that saved me from building beautiful failures

This isn't another "build an MVP" lecture. This is about understanding when lovable design actually matters—and when it's just expensive procrastination disguised as user experience.

Industry Reality

What Every Designer and Founder Believes About Lovable Products

Walk into any design conference or startup accelerator, and you'll hear the same gospel: "Make your product lovable." The entire industry has built a religion around this concept, and honestly, I bought into it for years.

Here's what the conventional wisdom tells us:

  1. Delight drives adoption: Users will choose and stick with products that feel magical and enjoyable to use

  2. Micro-interactions matter: Small design details create emotional connections that build loyalty

  3. Beautiful UI equals better UX: Aesthetic appeal directly translates to usability and satisfaction

  4. Polish creates premium perception: High-quality design allows you to charge more and compete with larger companies

  5. User love drives word-of-mouth: Delighted users become organic advocates for your product

This thinking exists because of survivor bias. We look at successful companies like Airbnb, Stripe, or Linear and see their beautiful interfaces, then assume the design was the key to their success. Design schools, agencies, and even accelerators reinforce this narrative because it's easier to teach design patterns than business fundamentals.

But here's where conventional wisdom falls apart: most "lovable" products never get the chance to be loved because they never find their audience. The industry conflates product-market fit with interface design, treating symptoms instead of causes.

I've seen this pattern so many times that I can predict the outcome: six months of beautiful design work, zero users, and a confused founder wondering why nobody "gets" their lovable product. The problem isn't the execution—it's the entire premise.

Who am I

Consider me as your business complice.

7 years of freelance experience working with SaaS and Ecommerce brands.

When this client contacted me about their marketplace project, everything looked perfect on paper. They had conducted user interviews, created detailed personas, and mapped out elaborate user journeys. They wanted beautiful onboarding flows, intuitive navigation, and all the micro-interactions that make products feel "premium."

But as I dug deeper into their business model, I realized they were making the classic mistake: they were designing a solution for a problem they hadn't validated people actually wanted to solve.

The client had:

  • No existing audience in either side of their marketplace

  • No validated customer base willing to pay for the service

  • No proof that their target users even knew this problem existed

  • Just an idea, enthusiasm, and a substantial budget

This reminded me of a previous e-commerce client I'd worked with. They'd spent months perfecting their product pages—beautiful galleries, detailed descriptions, optimized checkout flows. Everything looked amazing. But they had the same fundamental issue: they were optimizing a store that sat in an empty mall.

That's when I realized the pattern. Most founders and businesses get seduced by the idea that if they build something beautiful enough, users will magically appear. It's the "Field of Dreams" fallacy applied to product design: "If you build it (beautifully), they will come."

So I told the marketplace client something that shocked them: "If you're truly testing market demand, your MVP should take one day to build—not three months." Their beautiful platform idea? It could be validated with a simple landing page, some manual matchmaking, and a few phone calls.

The conversation didn't go well. They wanted a technical solution to what was fundamentally a distribution and validation problem. They left to find a designer who would build their beautiful, complex platform. Six months later, I heard through the network that they'd spent their entire budget on development and had fewer than 50 active users.

My experiments

Here's my playbook

What I ended up doing and the results.

After years of watching "lovable" products fail, I developed what I call the Distribution-First Design Framework. It flips the conventional approach on its head: instead of building lovable products hoping to find users, you find users first and then make the product lovable for them.

Here's exactly how I approach every new project now:

Phase 1: Validate Distribution Before Design (Day 1-7)

Before I touch Figma or write a single line of code, I help clients answer one question: "How will people find out about this?" Not "How will they use it?" but "How will they discover it exists?"

For the marketplace client, this meant:

  • Creating a basic landing page explaining the value proposition

  • Manually reaching out to potential users on both sides

  • Testing if people would sign up for a "coming soon" list

  • Conducting actual sales conversations, not just user interviews

Phase 2: Manual Validation (Week 2-4)

This is where most people want to jump to building. Instead, I force a manual process that proves the concept works without any "lovable" design:

I told the marketplace client: "Match your first 10 transactions via email and spreadsheets. If you can't make it work manually, software won't magically fix it." This phase reveals the real user behavior, not the idealized user journey you designed.

Phase 3: Build for Proven Demand (Month 2+)

Only after proving that people actively want and will pay for the solution do I start thinking about "lovable" design. But even then, my approach is different:

  1. Optimize for the proven behavior, not the ideal behavior. If users are completing transactions via email, build email automation—don't force them into a complex platform.

  2. Make the core action irresistible, not the entire experience. Focus all your design energy on the one moment that creates value.

  3. Measure lovability through retention, not aesthetics. A ugly tool that users return to daily is more "lovable" than a beautiful app used once.

This framework completely changed how I evaluate design decisions. Instead of asking "Is this delightful?" I ask "Does this help more people discover and successfully complete the core action?"

The result? Every product I've built using this approach has achieved measurable traction before we invested in polish. And when we do add the lovable design elements, they actually drive business results because they're building on a foundation that already works.

Validation Reality

Your beautiful product is worthless if nobody knows it exists. Test distribution channels before you test user interfaces.

Manual First

If you can't make your idea work with spreadsheets and email, adding software complexity won't magically fix the fundamental problems.

Core Action Focus

Don't try to make everything lovable. Identify the one moment that creates value and optimize relentlessly for that specific interaction.

Proven Demand Only

Investment in polish should follow proof of demand, not precede it. Beautiful interfaces can't save products nobody wants.

The marketplace client who rejected my approach? They spent $40K building a beautiful platform that attracted fewer than 50 users in six months. Meanwhile, a similar client who followed my distribution-first framework had 500 active users within 8 weeks using nothing but a landing page and manual processes.

The difference wasn't the design quality—it was the sequence. One built a beautiful solution searching for a problem. The other proved the problem existed and then built the minimum viable solution.

Here's what I've observed across multiple projects:

  • Manual validation phase: 90% of "great ideas" fail here, saving months of development

  • Distribution channels: Products with validated distribution achieve 10x faster user acquisition

  • Design ROI: Polish applied after validation drives 3-5x higher engagement than polish applied before

The most "lovable" products aren't the most beautiful—they're the ones that solve real problems for people who actively want solutions. Beauty becomes lovable when it serves a purpose users already understand and value.

Learnings

What I've learned and the mistakes I've made.

Sharing so you don't make them.

This experience taught me that the entire "lovable product design" movement has the sequence backwards. Here are my key insights:

  1. Distribution beats design every time. A ugly product people can find will always outperform a beautiful product people can't discover.

  2. Manual processes reveal real user behavior. What people say they want in interviews rarely matches what they actually do when friction is involved.

  3. Lovability comes from solving problems, not delighting senses. Users love products that work reliably for their specific use case.

  4. Validation should hurt. If your validation process feels easy and confirms all your assumptions, you're doing it wrong.

  5. Design polish amplifies existing demand. It can't create demand that doesn't exist, but it can significantly improve conversion when demand is proven.

  6. The best MVPs look like spreadsheets. If you can't validate your concept manually, adding technology just creates expensive confusion.

  7. Founders fall in love with solutions, users fall in love with outcomes. Focus on the outcome your users want, not the solution you want to build.

The hardest part of this approach? Convincing clients to resist the urge to build immediately. Everyone wants to jump to the fun part—the design, the development, the launch. But the unglamorous work of manual validation is what separates successful products from expensive hobbies.

How you can adapt this to your Business

My playbook, condensed for your use case.

For your SaaS / Startup

For SaaS founders looking to avoid the lovable design trap:

  • Validate your distribution strategy before building features

  • Test willingness to pay before optimizing user experience

  • Focus design investment on proven conversion moments

  • Measure lovability through retention metrics, not aesthetic scores

For your Ecommerce store

For e-commerce store owners avoiding the beautiful empty store problem:

  • Prioritize traffic generation over site polish initially

  • Test product-market fit before investing in custom design

  • Optimize conversion flows only after proving demand exists

  • Use manual processes to understand customer behavior first

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